ICY [Review]

Another week, another RPG. I just can’t seem to get enough of them at the moment. Anyway, the latest game to grab my attention is ICY, a text based adventure set in a frozen cold Ice Age. My verdict: it’s a nice idea, but the poor writing really makes it hard to get into. Such … Continue reading

Expeditions: Conquistador [Review]

This month I was busy playing Expeditions: Conquistador, a strategy RPG set in the 16th century where you play as (of course) a Spanish conquistador plundering the New World. It’s a truly intriguing RPG with an interesting setting and choices with consequences that actually matter. I loved it and I’d highly recommend any hard core … Continue reading

Heroes of Legionwood Devblog # 5: Beta Testing/Release Dates

Greetings once again, adventurers. It’s been a pretty big week so far for Heroes of Legionwood. As of this Monday, Act 1 began pre-release beta testing and – save for some last minute bug fixes and additional polish – is basically done. I’ve also been overhauling the Dark Gaia Studios website to add Heroes of … Continue reading

Heroes of Legionwood Devblog #4: Choices and Consequences

Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot among players of Western RPGs, and something that AAA studios such as Bioware, Obsidian or Bethesda tout as a core … Continue reading

Legionwood 2 resuming development!

So, it’s been a while since I’ve given any time to my other hobby: game development. Well, Legionwood 2 has been sitting on my hard drive abandoned while I’ve been focusing on the release of my book, and it’s been mocking me with its incompleteness. Depending on when I can find a few hours and how much … Continue reading