Heroes of Legionwood Devblog # 5: Beta Testing/Release Dates

Greetings once again, adventurers. It’s been a pretty big week so far for Heroes of Legionwood. As of this Monday, Act 1 began pre-release beta testing and – save for some last minute bug fixes and additional polish – is basically done. I’ve also been overhauling the Dark Gaia Studios website to add Heroes of … Continue reading

Heroes of Legionwood Devblog #2: Dialogue and Role Playing

In my last development update, I outlined some of the ways in which I’m bringing Western RPG elements into Heroes of Legionwood. One of the most important of these elements — and one that seems to be the most contentious among some fans — is the addition of a proper “dialogue system” to the game, … Continue reading

Mythos Director’s Cut DLC now available!

Hi all. The free Director’s Cut DLC for Mythos: The Beginning will soon be live on Steam, adding a number of player requested features and general polishes to the game. This huge update includes the following additions: Two new mid-game monsters, the Long Neck and the Flesh Eater. New puzzle solutions and ways to bypass … Continue reading

The Horror Has Arrived!

I told you it was coming. I told you, but you didn’t believe me. Now it’s here, and you have to answer for your ignorance. It’s waiting for you, lurking in the darkness, and you have no idea what you’re getting into. The horror has arrived.Mythos: The Beginning has finally been released into the world. … Continue reading

Mythos Update #4: Final Touches

Well, horror fans, this is it. The last Mythos development update. After a nearly four month long development cycle, the game is finally nearing completion. Pending some last bits of polish here and there, and another short round of testing, release day is in sight. What a journey Mythos has been for me. It began … Continue reading

Mythos Update #1: Difficulty Settings

Well, it’s been about a week since the public demo of Mythos: The Beginning went online, and in that time I’ve received from pretty good feedback on which direction the game should take. A hot topic that’s been brought up a few times (and something that seems to be an issue with games I make … Continue reading

Release day for Legionwood 2!

The day everyone a small group of hardcore fans has been waiting for is here: after almost four years of development, the full version of Legionwood 2 has finally been released. As of this very moment, the game is available to purchase from the Dark Gaia Studios website in all of its indie, SNES-style Role … Continue reading

Legionwood 2 Pre-Release stuff!

Hey everyone! It’s getting pretty close to launch day for Legionwood 2 (Feb 28) and so I thought I’d pop in and treat you all to a quick update. First of all, some of you may have noticed the name change — Legionwood 2: Volume One back to Legionwood 2 again. This is good news! … Continue reading

Legionwood DLC now available!

Wow, talk about not meeting deadlines, right? Some of you might remember that I annouced a Legionwood expansion pack, way back in late 2010. Although it ultimately ended up being cancelled due to hard drive failure, I managed to recover some of its assets a few months ago and, rather than doing the logical lazy … Continue reading

One Night has been ported to Mac!

Hot on the heels of the Legionwood Mac port that was released last week, One Night has now been ported to Mac OS thanks to the efforts of the Jammed Gears Productions team, finally making it possible to enjoy some good old fashioned survival horror on a MacBook. I don’t know anything about Macs or … Continue reading