Heroes of Legionwood Devblog #6: The Phantom Pain

Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on a mechanical or design level from Age of Darkness. However, there are some major changes … Continue reading

Heroes of Legionwood Devblog # 5: Beta Testing/Release Dates

Greetings once again, adventurers. It’s been a pretty big week so far for Heroes of Legionwood. As of this Monday, Act 1 began pre-release beta testing and – save for some last minute bug fixes and additional polish – is basically done. I’ve also been overhauling the Dark Gaia Studios website to add Heroes of … Continue reading

Heroes of Legionwood Devblog #4: Choices and Consequences

Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot among players of Western RPGs, and something that AAA studios such as Bioware, Obsidian or Bethesda tout as a core … Continue reading

Heroes of Legionwood Devblog #3: Episodic Content

So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that the game’s official title is Heroes of Legionwood: Act 1. It’s been pretty clear from the start that Heroes of … Continue reading

Heroes of Legionwood Devblog #2: Dialogue and Role Playing

In my last development update, I outlined some of the ways in which I’m bringing Western RPG elements into Heroes of Legionwood. One of the most important of these elements — and one that seems to be the most contentious among some fans — is the addition of a proper “dialogue system” to the game, … Continue reading

Heroes of Legionwood Devblog#1: New Beginnings

Originally posted here. — Hey, look at that – it’s 2015 already! The holiday season is finally starting to wind down and, being all partied out, I’m buckling down to resume development on Legionwood 3. So, what’s new? The first thing you’ll probably have noticed is the name change. What was called Legionwood 3 in … Continue reading

Legionwood 2 Bardsong DLC released!

Greetings, adventurers! The Legionwood 2 Bardsong DLC went live last week, adding a sizable chunk of new stuff to the game. This brand new free DLC adds a new optional dungeon, the Ancient Ziggurat, and implements the much requested Bard class to the game, complete with its own set of unique Techs that open up … Continue reading

Fare thee well, RPG Maker

So, it’s come to this. I’ve had a long, hard think (the really reflective kind, with whiskey and melancholy music) and I’ve come to a sad conclusion. I don’t want to develop games anymore. There, I said it. A massive weight has lifted from my shoulders. It’s hard for me to say this, but RPG … Continue reading

New Beginnings

The ill fated game.

Wow. It sure has been a long while since I’ve given an update on One Night 4, hasn’t it? According to the information on the title screen, the last demo was released in April 2013 — over one whole year ago. In the meantime I made the move into commercial game development and even released … Continue reading

Release day for Legionwood 2!

The day everyone a small group of hardcore fans has been waiting for is here: after almost four years of development, the full version of Legionwood 2 has finally been released. As of this very moment, the game is available to purchase from the Dark Gaia Studios website in all of its indie, SNES-style Role … Continue reading