Dead State [Review]

I have mixed feelings about Kickstarter RPGs. Sometimes, as was the case with Wasteland 2 and Shadowrun Returns, crowd funded development is a great way to get old-school inspired games into a market where they normally wouldn’t do very well. If Kickstarter didn’t exist, I would never have been able to experience such gems. Other … Continue reading

The Horror Has Arrived!

I told you it was coming. I told you, but you didn’t believe me. Now it’s here, and you have to answer for your ignorance. It’s waiting for you, lurking in the darkness, and you have no idea what you’re getting into. The horror has arrived.Mythos: The Beginning has finally been released into the world. … Continue reading

Mythos Update #4: Final Touches

Well, horror fans, this is it. The last Mythos development update. After a nearly four month long development cycle, the game is finally nearing completion. Pending some last bits of polish here and there, and another short round of testing, release day is in sight. What a journey Mythos has been for me. It began … Continue reading

The Walking Dead Game: Season Two [Review]

So, as any zombie aficionado should know, the final episode of Telltale Games’ The Walking Dead: Season Two came out earlier this week. Way back in 2012, I positively reviewed the previous season and its 400 Days DLC, so you can probably guess I was pretty excited when Season Two was announced. I originally planned to … Continue reading

Mythos Update #3: Beta Testing

It’s beta testing time! That’s right folks, Mythos: The Beginning is now basically complete and all that remains before release is to test it. The number of people who volunteered to be beta testers is simply amazing: when I put the call out, I received applications from 33 different people, all asking to be added … Continue reading

Mythos Update #2: Length and Progression

It’s time for the second Mythos: The Beginning update! As of this week, I’ve reached two important milestones in Mythos: The Beginning‘s development. Firstly, last Monday marks one month since beginning work on the game for the Indie Game Making Contest. Secondly, at the time of writing, Mythos has finally reached 50% completion. Depending on … Continue reading

Mythos Update #1: Difficulty Settings

Well, it’s been about a week since the public demo of Mythos: The Beginning went online, and in that time I’ve received from pretty good feedback on which direction the game should take. A hot topic that’s been brought up a few times (and something that seems to be an issue with games I make … Continue reading

NaGaDeMo Conundrums…

Hot on the heels of the last update, I’ve been working on NaGaDeMo contest entry and I’m having a bit of a dilemma: what exactly do I want to do with this game? If I continued working on the game as it is now, I could have it finished and ready for the submission deadline … Continue reading

Indie Game Making Contest 2014

Degica, the publisher of RPG Maker, are holding a game making contest to celebrate National Game Development Month. The rules are deceptively simple: spend a month making an hour long game in any genre — the winner gets a cosy $10,000. Last week, I said I wanted to take a break from game development, but … Continue reading

The Walking Dead: 400 Days [Review]

It occurred to me today that it’s been a long time since I’ve reviewed anything on this blog. Coincidentally, it’s also been ages since I’ve made any significant mention of zombies — and one would expect the blog of any respectable writer of post-apocalyptic fiction to contain a lion’s share of zombie references.  Luckily, Telltale … Continue reading