Heroes of Legionwood Devblog #3: Episodic Content

So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that the game’s official title is Heroes of Legionwood: Act 1. It’s been pretty clear from the start that Heroes of … Continue reading

Heroes of Legionwood Devblog#1: New Beginnings

Originally posted here. — Hey, look at that – it’s 2015 already! The holiday season is finally starting to wind down and, being all partied out, I’m buckling down to resume development on Legionwood 3. So, what’s new? The first thing you’ll probably have noticed is the name change. What was called Legionwood 3 in … Continue reading

The Horror Has Arrived!

I told you it was coming. I told you, but you didn’t believe me. Now it’s here, and you have to answer for your ignorance. It’s waiting for you, lurking in the darkness, and you have no idea what you’re getting into. The horror has arrived.Mythos: The Beginning has finally been released into the world. … Continue reading

Mythos Update #4: Final Touches

Well, horror fans, this is it. The last Mythos development update. After a nearly four month long development cycle, the game is finally nearing completion. Pending some last bits of polish here and there, and another short round of testing, release day is in sight. What a journey Mythos has been for me. It began … Continue reading

The Walking Dead Game: Season Two [Review]

So, as any zombie aficionado should know, the final episode of Telltale Games’ The Walking Dead: Season Two came out earlier this week. Way back in 2012, I positively reviewed the previous season and its 400 Days DLC, so you can probably guess I was pretty excited when Season Two was announced. I originally planned to … Continue reading

Mythos Update #3: Beta Testing

It’s beta testing time! That’s right folks, Mythos: The Beginning is now basically complete and all that remains before release is to test it. The number of people who volunteered to be beta testers is simply amazing: when I put the call out, I received applications from 33 different people, all asking to be added … Continue reading

Mythos Update #2: Length and Progression

It’s time for the second Mythos: The Beginning update! As of this week, I’ve reached two important milestones in Mythos: The Beginning‘s development. Firstly, last Monday marks one month since beginning work on the game for the Indie Game Making Contest. Secondly, at the time of writing, Mythos has finally reached 50% completion. Depending on … Continue reading

Mythos Update #1: Difficulty Settings

Well, it’s been about a week since the public demo of Mythos: The Beginning went online, and in that time I’ve received from pretty good feedback on which direction the game should take. A hot topic that’s been brought up a few times (and something that seems to be an issue with games I make … Continue reading

New Beginnings

The ill fated game.

Wow. It sure has been a long while since I’ve given an update on One Night 4, hasn’t it? According to the information on the title screen, the last demo was released in April 2013 — over one whole year ago. In the meantime I made the move into commercial game development and even released … Continue reading

One Night Walkthrough

If there’s two things you can always count on my email inbox to be full of, it’s Dark Edifice submissions and SOS messages from people who are hopelessly stuck in the One Night games. With that in mind, I thought I’d do something about it and begin a series of blog posts containing walkthroughs and hints for each game — … Continue reading