Heroes of Legionwood Devblog #6: The Phantom Pain

Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on a mechanical or design level from Age of Darkness. However, there are some major changes … Continue reading

Heroes of Legionwood Devblog # 5: Beta Testing/Release Dates

Greetings once again, adventurers. It’s been a pretty big week so far for Heroes of Legionwood. As of this Monday, Act 1 began pre-release beta testing and – save for some last minute bug fixes and additional polish – is basically done. I’ve also been overhauling the Dark Gaia Studios website to add Heroes of … Continue reading

Heroes of Legionwood Devblog #4: Choices and Consequences

Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot among players of Western RPGs, and something that AAA studios such as Bioware, Obsidian or Bethesda tout as a core … Continue reading

Heroes of Legionwood Devblog #3: Episodic Content

So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that the game’s official title is Heroes of Legionwood: Act 1. It’s been pretty clear from the start that Heroes of … Continue reading

Heroes of Legionwood Devblog #2: Dialogue and Role Playing

In my last development update, I outlined some of the ways in which I’m bringing Western RPG elements into Heroes of Legionwood. One of the most important of these elements — and one that seems to be the most contentious among some fans — is the addition of a proper “dialogue system” to the game, … Continue reading

Heroes of Legionwood Devblog#1: New Beginnings

Originally posted here. — Hey, look at that – it’s 2015 already! The holiday season is finally starting to wind down and, being all partied out, I’m buckling down to resume development on Legionwood 3. So, what’s new? The first thing you’ll probably have noticed is the name change. What was called Legionwood 3 in … Continue reading

A tough decision

Dear friends and well wishers. I have a major announcement to make: As of today (29/11/2014) I have come to the decision, after several months of deliberation, that I will no longer pursue a career as an author of fiction and, as such, writing will no longer be the main focus of this blog. It’s … Continue reading

Mythos Director’s Cut DLC now available!

Hi all. The free Director’s Cut DLC for Mythos: The Beginning will soon be live on Steam, adding a number of player requested features and general polishes to the game. This huge update includes the following additions: Two new mid-game monsters, the Long Neck and the Flesh Eater. New puzzle solutions and ways to bypass … Continue reading

Legionwood 2 Bardsong DLC released!

Greetings, adventurers! The Legionwood 2 Bardsong DLC went live last week, adding a sizable chunk of new stuff to the game. This brand new free DLC adds a new optional dungeon, the Ancient Ziggurat, and implements the much requested Bard class to the game, complete with its own set of unique Techs that open up … Continue reading

The Horror Has Arrived!

I told you it was coming. I told you, but you didn’t believe me. Now it’s here, and you have to answer for your ignorance. It’s waiting for you, lurking in the darkness, and you have no idea what you’re getting into. The horror has arrived.Mythos: The Beginning has finally been released into the world. … Continue reading