Heroes of Legionwood Devblog #6: The Phantom Pain

Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on a mechanical or design level from Age of Darkness. However, there are some major changes … Continue reading

The Art of Compromise

Sometimes, you’ve got to make sacrifices. Like most creative pursuits, both writing and game development are built around the art of compromise. As a writer who doesn’t really follow a strict plan for my projects (or in most cases, even a very basic plan, unlike some), I’ve found that the vast majority of my works … Continue reading