• My Latest News

    Interested in what I've been doing lately? This blog contains updates on my projects and an assortment of opinions, reviews and other random things.

    There's no such thing as a "schedule" - new posts appear whenever I have something to say (or, more likely, when I manage to stop procrastinating).

Heroes of Legionwood #8: Quest structure and focus

Hello there, heroes. Development of Episode 3, End of Days, is coming along smoothly, so I thought I’d treat you all to a series of dev blogs detailing several of the game’s features and plot elements. In terms of design philosophy and goals, End of Days is actually a little different to previous installments of … Continue reading

Heroes of Legionwood Devblog #6: The Phantom Pain

Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on a mechanical or design level from Age of Darkness. However, there are some major changes … Continue reading

Calvino Noir [Review]

I seem to be on something of a Noir kick at the moment. After the fantastic first episode of Blues and Bullets, I decided to give Calvino Noir Limited’s stealth adventure game Calvino Noir (heh) a go. For a PC port of a mobile game, it isn’t too bad and it nails the authentic noir … Continue reading

Blues and Bullets Episode One [Review]

So far, it seems the best thing about being a games journalist is that it gives me something to post on this blog aside from dev diaries (don’t worry – as I make headway into Act 2 Heroes of Legionwood, there will be plenty more to come). This week, I played the first episode of … Continue reading

ICY [Review]

Another week, another RPG. I just can’t seem to get enough of them at the moment. Anyway, the latest game to grab my attention is ICY, a text based adventure set in a frozen cold Ice Age. My verdict: it’s a nice idea, but the poor writing really makes it hard to get into. Such … Continue reading

Expeditions: Conquistador [Review]

This month I was busy playing Expeditions: Conquistador, a strategy RPG set in the 16th century where you play as (of course) a Spanish conquistador plundering the New World. It’s a truly intriguing RPG with an interesting setting and choices with consequences that actually matter. I loved it and I’d highly recommend any hard core … Continue reading

Dead State [Review]

I have mixed feelings about Kickstarter RPGs. Sometimes, as was the case with Wasteland 2 and Shadowrun Returns, crowd funded development is a great way to get old-school inspired games into a market where they normally wouldn’t do very well. If Kickstarter didn’t exist, I would never have been able to experience such gems. Other … Continue reading

Heroes of Legionwood Devblog # 5: Beta Testing/Release Dates

Greetings once again, adventurers. It’s been a pretty big week so far for Heroes of Legionwood. As of this Monday, Act 1 began pre-release beta testing and – save for some last minute bug fixes and additional polish – is basically done. I’ve also been overhauling the Dark Gaia Studios website to add Heroes of … Continue reading

Heroes of Legionwood Devblog #4: Choices and Consequences

Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot among players of Western RPGs, and something that AAA studios such as Bioware, Obsidian or Bethesda tout as a core … Continue reading

Heroes of Legionwood Devblog #3: Episodic Content

So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that the game’s official title is Heroes of Legionwood: Act 1. It’s been pretty clear from the start that Heroes of … Continue reading