Heroes of Legionwood #8: Quest structure and focus

Hello there, heroes. Development of Episode 3, End of Days, is coming along smoothly, so I thought I’d treat you all to a series of dev blogs detailing several of the game’s features and plot elements. In terms of design philosophy and goals, End of Days is actually a little different to previous installments of … Continue reading

Heroes of Legionwood Devblog #6: The Phantom Pain

Hey everyone. It’s Devblog time again! It’s been a while since I’ve posted a development update for Heroes of Legionwood, basically because I’ve gotten stuck right into the next installment and there isn’t really a whole lot that’s different on a mechanical or design level from Age of Darkness. However, there are some major changes … Continue reading

ICY [Review]

Another week, another RPG. I just can’t seem to get enough of them at the moment. Anyway, the latest game to grab my attention is ICY, a text based adventure set in a frozen cold Ice Age. My verdict: it’s a nice idea, but the poor writing really makes it hard to get into. Such … Continue reading

Expeditions: Conquistador [Review]

This month I was busy playing Expeditions: Conquistador, a strategy RPG set in the 16th century where you play as (of course) a Spanish conquistador plundering the New World. It’s a truly intriguing RPG with an interesting setting and choices with consequences that actually matter. I loved it and I’d highly recommend any hard core … Continue reading

Dead State [Review]

I have mixed feelings about Kickstarter RPGs. Sometimes, as was the case with Wasteland 2 and Shadowrun Returns, crowd funded development is a great way to get old-school inspired games into a market where they normally wouldn’t do very well. If Kickstarter didn’t exist, I would never have been able to experience such gems. Other … Continue reading

Heroes of Legionwood Devblog #4: Choices and Consequences

Choices and Consequences (or, as some hardcore RPG gamers refer to it, “C&C”) – the ability for a game to change in response to a player’s decisions. It’s something that’s bandied about quite a lot among players of Western RPGs, and something that AAA studios such as Bioware, Obsidian or Bethesda tout as a core … Continue reading

Heroes of Legionwood Devblog #3: Episodic Content

So… with Heroes of Legionwood progressing at a nice rate, and release day drawing ever nearer, it’s time to explain something that has been on many people’s minds. You should have noticed by now that the game’s official title is Heroes of Legionwood: Act 1. It’s been pretty clear from the start that Heroes of … Continue reading

Heroes of Legionwood Devblog #2: Dialogue and Role Playing

In my last development update, I outlined some of the ways in which I’m bringing Western RPG elements into Heroes of Legionwood. One of the most important of these elements — and one that seems to be the most contentious among some fans — is the addition of a proper “dialogue system” to the game, … Continue reading

Heroes of Legionwood Devblog#1: New Beginnings

Originally posted here. — Hey, look at that – it’s 2015 already! The holiday season is finally starting to wind down and, being all partied out, I’m buckling down to resume development on Legionwood 3. So, what’s new? The first thing you’ll probably have noticed is the name change. What was called Legionwood 3 in … Continue reading

A tough decision

Dear friends and well wishers. I have a major announcement to make: As of today (29/11/2014) I have come to the decision, after several months of deliberation, that I will no longer pursue a career as an author of fiction and, as such, writing will no longer be the main focus of this blog. It’s … Continue reading