Mythos Update #4: Final Touches
Well, horror fans, this is it. The last Mythos development update.
After a nearly four month long development cycle, the game is finally nearing completion. Pending some last bits of polish here and there, and another short round of testing, release day is in sight.
What a journey Mythos has been for me. It began as a short one month project intended for Degica’s NaGaDeMo contest, but it’s grown into something so much more, and I’m genuinely proud of what I ended up putting together. After the burn out from Legionwood 2, I thought it would be at least a year or two before I got stuck into another fully-fledged commercial project (and hey, there is my second novel, which still needs to be finished) so I would never have expected Mythos to evolve into what it is today. What started with one small addition soon turned into ten small additions, then a total revamp, and before I knew it, I was withdrawing from the contest to expand my side project into a “proper” game worthy of a commercial release.
Today, I finalised the final Otherworld area in the game, and wrapped up two endings — additions that were conceived during last month’s beta testing cycle, when I decided to delay the game to bring more Legionwood 2 elements (namely, the ability for the player’s dialogue choices to result in actual consequences later) into the mix. The number of different ways the beta testers found to complete the game truly astounded me. You can play Mythos as a normal RPG, training up to defeat every enemy; or you can play it as an adventure game, focus on non-combat skills and never have to fight a single battle. After seeing how non-linear the game really could be, I felt like it would be stupid not to expand that element of the game into something worthwhile.
My plan at the moment is to release the game on September 30 at the Dark Gaia Studios website. Steam and Desura releases are also in the works, though as with Legionwood 2, may be a few more weeks down the track.
I’d also like to take this chance to mention the IndieGoGo campaign I ran for One Night 4 way back in 2012. Although the funding goal was never reached, the proceeds of that campaign did eventually allow development on Mythos to begin. Hence, if you were one of the backers of that campaign, please feel free to contact me and you’ll be able to receive a free copy.
Last but not least, I’ll be running a sale on release day to allow people to get Mythos at a discount. I’ll be making another update before then though, I’m sure.